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                                        ::::::::::::
                           ::::::::::::::         ::
                ::::::::::::                      ::           __,
                ::                                ::    ___.--'  |
                ::                            _   `:   /         |
.------.        ::            _               /____.--/____  ____|DX
|       \       :: _          \  _.___ ,----\/  _  \  __ T    T
|      _ \      :' \ .__ ___---\ /  _ \|  __ \  |  |  T/ |    |
|   ___/  \ ____ .--\|  |  T  __\|  T  \  T/ |  |  |  /__|    |
|   \_\   |/ _  X  __\  |  |  T/ |  |  | _/  |  !  |  |__|    |
|    |/   |  T  |  T/ \ |  |  /__!  |--| \___/  _  |  __/|    |
|    /____/  |  |  /__| |  |  |__|  |  |  _ \|  T  |  T  |    |
|    __  \|  |  |  | |  |  |  __/|  |  |  T  |  |  |  |  |    |
|    |/   T  |  |  |_|_ |  |  T__|  |--|  |  |  |  |  !  |    |
|    |    |  |  | /__  \|  |  |  T  !  |  |  |  |  |  |  |    |
|    |    |  |  |  T/ _/|  |  !  |     /  |  |__!__|--'  |  __!
|    |    |  |  |  /  T !  |     /____/`--'--'     .     `--
|    |    |  !  |  !  |____!-.  /                 .:
|    |    |\___/`-----'       \/                  ::
|    |    !NE7  :.                                ::
|    |----'     ::                                ::
|__--'          ::                      ::::::::::::
                ::          :::::::::::::
                :::::::::::::

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:: SCENARIO ::

The dungeons of Mordecoom await...

For time immemorial, legend has told of a dark, deadly dungeon containing
unimaginable horrors and riches beyond belief. Enough riches and magic to make
you a king... or more...

You have searched for this dungeon ever since you stumbled upon the legend in
an Egyptian library many years ago. It started with the rumor of an ancient
dark being and a magic amulet. The legend tells of an awakening and of
unspeakable horrors to come. Your search carried you across the world, one
riddle at a time.

Through many trials and perils, you are now standing at the entrance of a dark
and mystical dungeon far from where you started. You, Zendar — a fighter,
a mage, or uh, a rogue — are ready to defeat the monsters and gather the riches
waiting below.

You just need to take a leak first...

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:: THE GAME ::

Roguecraft DX is an award-winning, retro-inspired, turn-based roguelike that’s
all about simplicity and fun. Explore procedurally generated dungeons laden
with mysterious potions, scary chickens, and secret rooms just waiting to be
discovered.

Can you conquer the maze-like depths of the dungeons and defeat the terrifying
tentacle-toting boss on the final level? You only have one life, so be careful,
but if you reach the end there are wonderful rewards to be gathered!

Good luck, brave warrior!

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:: COMPATIBILITY ::

- PAL version. Playable from WHDLoad.
- Supports A500 (ECS Agnus), A500+, A600, A1200, A2000 (ECS Agnus), A3000,
  A4000, and CD32.
- Requires 2MB Chip RAM + 2MB Other RAM

NOTE: For the best possible experience, we recommend playing Roguecraft DX on
      actual Amiga hardware or the WinUAE emulator.

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:: LOADING ::

WHDLoad: Copy the WHDLoad folder onto your Amiga and run from there. Note that
         WHDLoad will need to be installed.

NOTE: Navigation of all menus is achieved either via the Keyboard (Cursor Keys
      and Space Bar), or a Joystick connected to Port 2.

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:: MAIN MENU ::

The Main Menu offers a number of choices:

START GAME: Enter the dungeons of Mordecoom!

ACHIEVEMENTS: Check your accomplishments from past expeditions.

INSTRUCTIONS: View hints, tips, and other useful information.

HIGHSCORES: The top five explorers, immortalised forever...

CREDITS: See the talented people who made Roguecraft DX possible.


NOTE: Scores and Achievements are saved automatically.

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:: CHOOSE YOUR HERO ::

WARRIOR

- A strong fighter with a heavy sword!
- Special Ability: None
- Maximum Health: 9
- Maximum Strength: 9
- Difficulty: Easy


ROGUE

- A sneaky type with deadly twin blades!
- Special Ability: Teleportation
- Maximum Health: 7
- Maximum Strength: 7
- Difficulty: Medium


WIZARD

- A frail but dangerous spell wielder!
- Special Ability: Magic Missiles
- Maximum Health: 6
- Maximum Strength: 3
- Difficulty: Hard

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:: SPECIAL ABILITIES ::

ROGUE

- The Rogue’s special Teleportation ability permanently occupies one of the
  inventory slots. Teleporting will send you to a random location in the current
  room, somewhere near a doorway.

- After teleporting, the Rogue's Backstab ability is activated for four moves,
  boosting your strength to maximum and greatly increasing the chance to land a
  blow on a monster. Be careful, as using any potion will immediately cancel
  the Backstab ability.

NOTE: The Rogue's Teleportation ability doesn't cost a turn to use. To recharge
      the Teleportation ability after use, simply kill four monsters.


WIZARD

- The Wizard’s special Magic Missiles ability allows you to attack enemies
  from afar, in addition to regular melee attacks. Use the missiles wisely
  to pick off your foes from a safe distance!

NOTE: The Wizard's Magic missile will fire in the direction you last moved.

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:: HEADS-UP DISPLAY ::

The Roguecraft DX heads-up display comprises a number of elements:

1. HEALTH	- Shows number of health points remaining
2. STRENGTH	- Shows character’s current strength level
3. SCORE	- Shows current score
4. LEVEL	- Shows the current level number and name
5. MAP		- Shows a map of the current dungeon
6. INVENTORY	- Shows current inventory items and descriptions
7. EFFECT	- Shows potion currently in effect plus its duration
8. MESSAGES	- Shows messages when actions and events occur


NOTE: Each character has different min/max values for Health and Strength.

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:: CONTROLS ::

Roguecraft DX can be played either using the Keyboard (Cursor Keys and
Space Bar), or a Joystick connected to Port 2.

GAMEPLAY

- Use the Joystick or Cursor Keys to move your character.
- Move into an enemy's space to automatically attack it.
- Tap Fire or Space to shoot magic missiles (Wizard only).


INVENTORY

- Press and hold Fire or Space to use an item in your inventory.
- Use the Joystick or Cursor Keys to select an item.
- Release Fire or Space to use the selected item.


OPTIONS

- Press F1 to turn the in-game music Off.
- Press F2 to turn the in-game music On.
- Press Esc to end the current game.


NOTE: When an enemy is present, your character will move one step at a time,
      then the enemies will move and/or attack before you can move again.
      When no enemies are present in the current room, you can hold
      a direction to move continuously.

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:: CRYSTALS ::

Destroying a certain number of enemies will release a Crystal which will
permanently buff your character for the duration of the game:

- Red Crystals increase your maximum Health.

- Blue Crystals increase your maximum Strength.


NOTE: The number of kills required for an enemy to drop a Crystal varies from
      character to character and increases according to the difficulty level.

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:: POTENT POTIONS ::

Roguecraft DX features several different potions with varying effects:

- Green potions will instantly restore your Health.

- Red and Blue potions have a different effect each time you play, chosen at
  random from the following list:

- Extra Strength: Gives +1 strength for 14 turns.
- Reveal All: Reveals all rooms and exit location in the current level.
- Strong Ale: Gives +1 strength for 12 turns but makes you tipsy!
- Clear The Room: Kills all monsters in the current room.
- Freeze Time: Stops monsters moving or attacking for 10 turns.
- Teleport: Randomly teleports you to another square in the room.
- Chickenize: Turns all monsters into clucking chickens - or worse!
- Invisibility: Makes you invisible for 10 turns, or until you attack.
- Regeneration: Gradually restores up to four health points over 15 turns.
- Confuse Monsters: Does what it says on the bottle and lasts for 8 turns.

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:: PICKUPS ::

Roguecraft DX also features additional pickups to aid you on your quest:

- Heart pickups will instantly restore your Health.

- The Key will unlock the trapdoor to the next level. 


NOTE: You will need a free inventory slot to carry the key!

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:: TREASURE CHESTS ::

Treasure Chests laden with unimaginable riches can be found dotted around the
dungeons of Mordecoom:

- Attack chests to open them and retrieve the gold within.

- All gold collected is added to your current score.

- After level four, some chests may contain a divine bonus item.

NOTE: Be careful, brave adventurer: some chests bite back!

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:: THE MONSTER GALLERY ::

CHICK-UN
- It’s a chicken. It pecks! But beware, brave adventurer, for not every humble
  chicken is as innocent as it may first appear!

GLUTHULHU
- A grumpy and overly social tentacled beast armed with an attitude, sharp
  teeth, and a voracious appetite that will find you in every corner. 

BLUETHULHU
- This not-too-distant cousin of Gluthulhu is just as grumpy and tenacious as
  its green relative, but dishes out double the damage.

CAMAZOTZ
- A demonic bat right outta hell! With razor sharp fangs and leathery wings,
  it will hunt you down from the darkest corners of the dungeon.

MIMIC
- This "chesty" surprise can smell greedy adventurers from afar, and also has
  a taste for gold. Take care when you’re plundering!

GARRY
- Garry haunts Mordecoom with his chilling moans and terrible sense of
  direction. He might even float straight through walls to find you. 

SNARK
- A venomous, slithery little critter who will throw a hiss-y fit at you in
  the deeper levels of Moredecoom!

SLUGGOTH
- Don’t let appearances deceive you, brave adventurer: this green, wacky,
  gelatinous squelching blob will find you - and slime you!

CHICKLATHOTEP
- This is what happens when you feed hapless Chick-Uns after midnight! Just be
  grateful these grotesque abominations don’t have legs!

SKORPEEO
- This spicy-tempered arachnid has a mean temper and sure packs a punch! Watch
  your step, and avoid wearing open-toed armor boots!

DORK YUNG
- This is Dark Young’s lesser-known cousin, and inflicts cosmic horrors onto
  trespassers using his tentacles and stained yellow teeth.

OLD THANG
- Tortured reincarnations of the better-known cosmic horrors Elder Things,
  their plasma blast packs a mighty punch!

OOGLES
- This cheery-faced ball of horrors floats menacingly above the dungeon floor,
  and believes disintegration is an acceptable form of critique.

IT WAITS, DREAMING
- What depraved, mythical, tentacle-flailing eldritch terror awaits you at the
  deepest level of Mordecoom? There’s only one way to find out...

NOTE: Snark and Skorpio can now poison you with a deadly venom, which will
      deplete your Health over 15 turns. Use any potion to remove the
      effect - but hurry!

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:: GETTING STARTED ::

Fortune favours the brave, but there’s no harm in stashing a few handy tips in
your rucksack as you embark on your quest through the dungeons of Mordecoom...

LETHAL LEVITATION

- While it’s easy to sidestep and out-manoeuvre some of the dungeon’s more
  docile inhabitants, monsters like Garry can drift effortlessly across chasms
  and hazards. Plan your path carefully to avoid getting yourself cornered!


MISSILE EPISTLE

- While the Wizard’s lack of hit points makes them especially vulnerable, their
  magic missiles not only allow them to attack from a safe distance, but also
  allows them to pick off monsters lurking on the other side of gaping chasms!


POTENT POTIONS

- Although red and blue potions are randomised at the start of each game, once
  you know their effects the potions can be used to your advantage. If in doubt,
  clear all the monsters from the room before trying a potion for the first time!

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:: CREDITS ::

Roguecraft DX is part of an ongoing series to captivate and enthrall.

Occasioned by THALAMUS and:

RICKI SICKENGER:   Programming
HENNING LUDVIGSEN: Artwork
JOGEIR LILJEDAHL:  Soundtrack
H0FFMAN:           Sound Effects
ANDY ROBERTS:      Production Stuff

Game Testers: Patrick Offord (CoffeeCupArcade), Pål Trefall,
              and Joshua Malone (48kRAM).

Beta Testers: Keith Elcombe (Yawning Angel), Vangelis Kalaitzis,
              Douglas Compton (10MARC), and Thomas Christoffersen.

Additional Testing & Suggestions: Nag_Graham, Davide Bottino, and Vetle.

Assembly & Distribution: Sun Fulfilment Ltd.

Message from Badger Punch Games: "Roguecraft was originally supposed to be a
simple port of our C64 game Rogue64, a pretty small and quick project that we
could use to refresh our 90s Amiga skills. It ended up taking 2 years, hundreds
of hours, and many weekends. All in the name of fun. It is great to finally be
able to release this game, with old school publisher Thalamus, and lots of lovely
support from our friends in the Amiga community! Thank you for the support!"

Greetings to these heroes: AmigaBill, CommodoreBlog (Sarah), DanSalvato,
DutchRetroGuy, Earok, Hoffman, Kain, Korrupter, Mrsbeenbag, Misthalu, Nivrig,
Proton_fig, Ravi, RetroHitch, Sir Top&Hat, Toni Galvez, Zooperdan, all the
amigamejam devs, and anyone we have forgotten!

PRODUCED BY ANDY ROBERTS FOR THALAMUS

Unauthorised copying, hiring, lending, eating, public performance, and
broadcasting of this game and its soundtrack are unquestionably prohibited.

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Version 1.8 - 02/02/2026

Roguecraft® DX ©2026 Badger Punch Games AS. Licensed to and published by Thalamus
Digital Publishing Ltd. Roguecraft® and the Roguecraft logo are registered
trademarks of Thalamus Digital Publishing Ltd. Amiga™ is a trademark of Amiga
Corporation. All rights reserved. All other trademarks are property of their
respective owners. Unauthorised copying, hiring, lending, public performance, and
broadcasting of this game (including soundtrack) are strictly prohibited.

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